Violence

An introduction to video game violence



For the past few years it seems like violence and video games have gone hand-in-hand.

If a new Grand Theft Auto releases then a controversial news scandal isn't far behind and games concerned with current conflicts are always popping up in papers.

In this short video we talk to Alex Simmons, Editor in Chief of game website giant IGN UK about if games are too violent, the audiences that play them, and if the media overstates the negative impacts of games.

Justifying violence with one of 2012's goriest games - The Darkness II


February sees the release of one of 2012's most violent games, The Darkness II. This first-person shooter sees players ripping foes in half with gigantic demon arms and scoring points for stylish kills. There's enough blood to put a slaughterhouse to shame.

How do you justify such intense violence in a game? Dan Cook, the game's product manager, is here to explain.

The problems of underage gamers and violence going too far - An interview with Level Up Games' Alex Bowness


Alex Bowness runs Level Up Games, an independent retailer specialising in older games, found in Canterbury high street. He often deals with underage consumers trying to buy games and, as a fan of the days of the Super Nintendo and Mega Drive, has some interesting thoughts on the state of video game violence today.

Have we become too desensitised to violence? Do current games take it too far? Alex shares his thoughts here.

Life-like realism, children on Call of Duty, and the troubles of addiction - An interview with psychology graduate Gemma Bowness


Gemma Bowness has always found the psychology behind video games fascinating. When studying at Canterbury Christ Church she studied the effects of video game violence. In this interview she discusses her issues with the industry today.

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